But when I've had the privilege of being on the first set of a new block, checking out the style guide for it is always a ton of fun. Not only is there great art in it, but great possibilities, and the knowledge that if I am able to participate in more of the block, I'll be living in the world for a good nine months or so. It's just enough time to marinade in it and absorb it, but not enough to get bored before the game is off to the next thing.
So, for this year's set we have something which one might sum up as Magic's take on Gothic Horror. Given how far Magic has stretched the notions of what fantasy art is, it's always fun to see it move closer to home, as it were. New to the game are werewolf cards, wherein characters are featured in their normal form on one side, and werewolf form on the other. I think Rage did something like this years back, also with werewolves, but I didn't work on that game.
I was assigned one such card, and will discuss the flip-card design components in this and next week's installment. For this week, we have, "Grizzled Outcasts."
In this case, we had four, well, grizzled outcasts, who have banded together and live outside the towns. They were to appear united, and suspicious of those who might encounter them. Though this was essentially a "line-up" of characters, I figured I'd use some branches or foliage in the foreground to create a barrier between the viewer and our crew. On the flip-side, I was to portray the same four, who by night head back into town to sort of say hi to those who cast them out. Very neighborly.
Though I often do digital thumbnails, in this case I did a group the old-fashioned way.
"Grizzled Outcasts" study, purchase information here
"Grizzled Outcasts" final painting, larger view and purchase information here