The musings of a fantasy illustrator. Artwork, art-talk, and randomness.

Thursday, August 26, 2010

Whiteback Sketches pt.4

Been awhile since I posted some Magic card whiteback sketches, but here are a couple I just did. Somewhere along the way, I discovered that 4B pencils work really well on the slick backsides. I didn't feel like I was fighting the card stock this time.



L: another "Magus of the Tabernacle" and R: Curfew


I quite liked the little Curfew sketch. It could probably make a nice, more developed color piece, especially as I enjoy painting light effects.

As happens maybe once a year or so, another stack of whitebacks is about to sell out. I've been taking the last 4, if I remember to do so, and making a 2x2 drawing on the backs, then putting them on eBay. This time, I'm out of Hungry Hungry Heifer, from the Magic: Unglued "joke" set from way back. It's been a fairly popular image, and I've been asked to draw him a few times over the years.

So, for his send-off, we have here our bovine gourmand, upon being informed of what his beloved cheeseburger is made of....
This auction has now ended. For information on getting sketches on whiteback cards (including larger 2x2 sketches and the like), you can go here.

Wednesday, August 18, 2010

Embryonic, Director's Cut

I first finished Embryonic last fall, right before heading down to Illuxcon, where lo and behold, I ended up with a table where I could show it. During that weekend, I had a lot of time to look at it, and I think I was ok with it, but not entirely happy. Then life got busy and it sat for awhile. I put it up on my site in January of this year.

A month ago or so, I pulled it off the shelf and got back to work on it. The changes needed were clear now, and it was the equivalent of a day and a half to polish it up. I had originally painted the nebula freeform, before placing the figure on the board. I sort of knew where the figure was going, but wanted the freedom to paint without worrying about obscuring my drawing at all. As a result, when the figure went on, in retrospect there were a couple of places where it didn't gel as well as it should have. So I went in and painted out parts of the nebula again, mainly to kick the figure forward in a couple of places.

I added a few more broken-up areas to her suit, simply to break up the space and balance the value structure a bit more. Most importantly, however, I totally repainted her face. When I photo-referenced the original, it ended up that the face was indeed in shadow as it was in the first go. But that just wasn't aesthetically pleasing in the end. Though the lighting on her face is now technically incorrect by a few degrees, it reads much better and looks much nicer overall. A couple of little bits here and there rounded it out.

A coat of final varnish, and this one has been put to bed for good. The new version replaces the old elsewhere on my site, where you can get a zoomed-in view if you'd like. Below you can see the transition:

 
Yes, an animated GIF in the year 2010.

Though originally designed to hang in this orientation, for some reason upon initially completing it, I hung it vertically. Upon doing these changes, I feel compelled to hang it this way again. I think that means I hit my initial vision more successfully. I'm thinking that the way its earlier incarnation was weighted in terms of light/dark and color caused me to prefer a vertical orientation. No longer!

Tuesday, August 10, 2010

Minis

A few years back I did a few turnaround designs for D&D Minis. The unfortunate thing with designs for miniatures is that the manufacturing process takes a long time, and so it was awhile before they released, and then it took maybe a year or so until I received samples--they come randomly packaged, so someone had to sit there and collate them, probably. Then I moved to New York and forgot where I'd left them (back in CA). Then I forgot to get around to blogging about it....So, 4 years later here we are.

I have a friend who for many years collected, customized and painted miniatures. Now, these were mostly Games Workshop minis, and mostly the nice lead-alloy ones, until they got really hard to find due to eating miniatures containing lead being found to be harmful (nevermind the pokey bits). I always enjoyed looking at his work on them, and appreciated the detail possible at such a small scale. It hadn't occurred to me back then that the design process probably started with drawings. I guess I thought the sculptor would just hack into a chunk of material like Michelangelo might do to marble.

In any case, I had to learn a little about mold processes, which was interesting, as when you mass-produce miniatures, the complexity of the shapes can easily mean you have to create multiple molds, meaning an increase in production costs. D&D Minis are mass-produced in China, and made from plastic, so they don't have nearly the level of detail possible in the medium. They also are sorta...bendy...which means you may get a sword bent when it comes out of the box. They are also assembly-line painted, for those who don't have the patience or interest in priming and painting their own, but don't want plain pewter-colored figures. I had nothing to do with the painting choices.


For these figures, my drawings were all far more detailed than necessary, and I knew they were. Part of this was because the drawings themselves were to be reproduced on accompanying cards which would have stats on them. But even for that, this was overkill. Subsequent designs, including for other product lines (TBA) have had much less-rendered drawings. They also include an important detail I hadn't learned yet--the figure should always be drawn without perspective. Here, the stance clearly indicates the relative position of the legs, but typically you would want to draw the feet on a flat linear plane (as if you were eye-level with each part of the figure). Like a cartoon of someone standing on a wall. As I said, it was a valuable education I've been able to put to use. In any case, it wasn't impossible for the lead sculptor to use this.

You'll also note that the figure, in the back pose, has seemingly switched arms. To do the back, I laid vellum over the front and traced the contour, knowing I'd flip it digitally for submission. Of course, since from the back view the rear foot would now be "lower" on the plane than the front foot, I realized I would not be able to trace the legs, and had to redraw them. That's how I learned that lesson.

In the end, while I knew the details would disappear, I must say that seeing the designs sculpted in less-than-ideal materials, at 1.25" tall, was still a bit of a surprise:

 

They definitely got the spirit of the thing, and some of the details in. In retrospect, I might've expected that the material may require the limbs be thicker for durability. The sword, as you can see is bending a bit. They also tucked that shield elbow way in, so as to not deal with a pit in the mold.

It was fun nevertheless. I think these were for set 14. The production drawings are available as a set here.

Sketch Dump, and Bigger Thumbs!

I've added a few drawings to the Sketches gallery of my website, none of which are particularly new, but since I didn't have a sketch gallery back when they were done, they're here now! They are a mix of stuff from Magic, D&D, D&D Minis, and Star Wars Roleplaying. You can check them out here.

Aside from that, you'll notice that I've increased the size of all my thumbnail images. I've wavered in doing these for awhile. Screen resolutions vary wildly, and the range seems to only get greater and greater over time. I browse on a 1920x1200 laptop, personally, and so I am first in line to complain about the size of my own thumbnails, which appear so tiny. It wasn't always so of course--you may remember browsing the interwebs at 800x600 (!). Well, it turns out that the % of users who browse at those lower resolutions has fallen well into the single digit percentile. Yay.

There is still, however, a minimum percentage of 20% of users who browse at 1024x768. The rest browse at higher resolutions. I've always tried to keep my site viewable by the masses. So I waited a long time before redesigning for 1024x768, disenfranchising those with lower resolutions. I think it was just over a year ago in fact. Eventually, I'll do the same for 1024. However, with the majority of users having to squint as much as I do, I've resized all my thumbnails finally, going from 80x80 to 120x120. It doesn't seem like a huge difference, but seemed to get them to a reasonable on-screen real estate size again. Whether that spreads throughout Daydream Graphics is an open question at this point.

I'm also happy to see that Firefox is being used by about 40% of users, and that Chrome is doing well, too. Ok, enough statistics. Go look at some art!

Thursday, August 05, 2010

I Haz Cat pt.6

Because it's been a very, very busy few weeks here. Which for an illustrator is a good thing. So, I'll let my cat take center stage again this week. This was part of those watercolor studies done when he was 1 or maybe 2 years old. I think this was my favorite of them.

If you somehow like this series, there's a tag for it now....


~4.5" x 4.5" watercolor on paper

 828.333.4733   New York, NY