The musings of a fantasy illustrator. Artwork, art-talk, and randomness.

Wednesday, September 16, 2009

Dungeons & Dragons: Dungeon Master's Guide 2

Just out is the first "expansion" in the 4th edition D&D Core books, the Dungeon Master's Guide 2. It remains to be seen how popular this World of Warcraft/MMO-style of release works; basically, there are annual expansions to the core books as there are in the videogames, featuring new content and, often, things like new races/classes. It's not much different in my mind from the Red/Blue/Green/etc. Box old-skool D&D Basic releases, where the base game was released with I think 4 expansions, taking you up to "Immortal" rules (my campaign only got to the "Companion" set, in a hybrid basic/1st edition AD&D ruleset).

In any case, this is the second DM book I've been associated with--incidentally, my 2 spot illustrations in the 3.5 edition DM guide were my first-ever D&D illustrations. My work consists of a chapter-start illustration. I love chapter-start illustrations, and am so glad Wizards added them to the design of the books. Each one spans 1.5 pages, providing for lots of room for nice flavor-setting artwork. I'll get the artwork up soonish, but I'm buried at the moment.

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